I've been wondering about the advancement philosophy. While I understand the concept of a more rapid point accumulation for newer characters, tapering off to a more gradual rise with more time, there's something that still troubles me about it. Near the current top end of advancement points, characters gain 1 point roughly every 25-30 RL days. So in order to pick up even a 5 point Gift, it's a 4-5 month wait to accumulate the points. And that's without considering Lore prerequisites.
Essentially, this game approach is saying that the more experienced a person becomes, the more difficult it is for them to learn anything new. A side-effect is that the system funnels players into one-dimensional concepts, because developing skills and gifts outside of the initial core takes so long that the game becomes no longer interesting. What's wrong with increasing the rate of earning for more experienced characters and pro-rating the scale accordingly? There are plenty of Lore requirements and other prerequesites that will govern the pace of advancement without putting a 'glass ceiling' on advancement points.
Am I way off-base here, or am I missing something? If I am, then I welcome other thoughts and opinions on the matter.